Zipper Zapper Boinger

What you can still learn from a basic exercise

Illustration from Bureau of Betterment. To see more awesome illustrations:
  • ZIPPERS can get too passive. Zippers like to pass it on and move the game along. That’s good for the flow, and I think should be the default choice. On my empirical data I say 70% of the time you should zip. However, zippers can succumb to being a passenger in scenes, and not contribute their own ideas, for being afraid of ruffling feathers for their team.
  • BOINGERS might be self-centered. The opposite of Zippers, Boingers like to be edgy. Boings are good to keep people on their toes and create fun havoc. This isn’t a bad thing, because improv is fun when you are trying to sail while fixing a leaky boat. Some havoc is good. Total boingers though might feel that the scene always require THEM to inject energy, instead of riding the flow.
  • ZAPPERS can be indecisive. Zappers are somewhere between Zippers and Boingers, like to change the course of the flow, but in a less abrupt way. Zappers move the spotlight to places it hasn’t shone for a while. What I watch out for constant Zappers though, is how long it takes to them to pick someone else in the circle. If they always take 2 seconds to scan the room before Zapping, they might be over-careful and over-thinky with their decision process.



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On Cloud Nine

An Impro Neuf blog. Evolving thoughts on improv from Aree Witoelar, teacher/founder of Impro Neuf International in Oslo, Norway.